top of page

Our Story

Shown [left to right]:  Andrew Gwinner, Nathaniel Kevin Suriawijaya, Evie Chang, Jared Pettitt, Aubrey Isaacman, Gangjun Ha, featuring AJ Brown as VR Man

 

Not Shown:  Caleb Valdez, Gio Benedetti, Liam Dugard, Maxwell Taylor, Noriaki Nakano, Raymond Reedy

Designing Our World

everybody's sad is our mission to create an innovative play experience for VR.  To us, that means something that is non-violent, short, and easy to learn, that uses room-scale to its full potential.  everybody's sad can be played at home, but was designed to be a festival experience, meaning play will only take about 15 minutes!  We poured our hearts into carefully crafting each minute of play to ensure the meaning of our game would stick with the player when they leave the play space.

Meet the Team
he, him, his
she, hers/they, them
he, him, his

Lead Programmer on everybody's sad and Programmer/Producer on Loot Box Simulator. A recent Computer Science: Game Design graduate from UC Santa Cruz, Andrew has led and contributed to numerous game titles over the last few years. He's happy to answer any Unity or VR questions on Twitter @gingeritus

Lead Designer and Lead Producer on everybody's sad.  Aubrey is earning her BA in Art + Design: Games + Playable Media from UCSC and will be attending USC in the fall for their MFA Interactive Media and Game Design program.  Aubrey focuses on designing games for intimacy and consent.

Sound designer on everybody’s sad. Art and Design: Games and Playable Media student at UCSC. Filipino-American. Gay. Cat-lover. I enjoy working on games that explore the complexities and narratives of defining identity, living emotional honesty, and embodying compassion. I love projects imbued with the quirks, charms, and weirdness of the people creating them.

  • Black Twitter Icon
  • carbonmade
  • Black LinkedIn Icon
  • Black Twitter Icon
she, her, hers
he, him, his
he, him, his

Lead Artist and Art Director on everybody's sad. Evie makes cool games and cool pottery.  She's getting her BS in Computer Science: Computer Game Design and will be getting her MFA in Digital Arts and New Media at UCSC!

I'm studying Game Design in UCSC. In everybody's sad I worked on programming in unity using Vive steam VR. I love playing games and It was amazing working with my team to crerate something cool.

[coming soon]

  • Black Twitter Icon
he, him, his
he, him, his
he, him, his

Jared Pettitt is a game design student at UCSC but more importantly, he's a person. He worked on everybody's sad, duh, and he also made a Seinfeld anime game that is dumb and you can play it at pntgrm.com if you want. He likes to shitpost on twitter and he thinks gaming is evil.

Liam Dugard is a 3rd year Game Design Undergrad at UCSC. During the course of the production, Liam was mostly tasked with 3d modeling assets and characters for the game. Before production, Liam created a game called Jejune, a puzzle game where you are trying to make everybody happy as personal biases start affecting the kid’s opinions, and Meet me in the Garden, a cooperative puzzle-based narrative-building game that encourages genuine connection between players while also combining both tactule and digital elements. Outside of this, Liam is the president and Design Lead of the Game Design club on campus

[coming soon]

  • Black Twitter Icon
  • world-wide-web-icon-15
he, him, his
he, him, his
he, him, his

I am a Computer Science Game Design major at UCSC.

Things that make me human:

I like rainy weathers as an excuse to stay indoors, and I love my dog Bowser

  • carbonmade
  • Black LinkedIn Icon
  • Black Instagram Icon

I am a Computer Game Design major at UCSC. I enjoy playing video games and card games. I am in charge of the graphics rendering in "Everybody's Sad".

​

nnakano@ucsc.edu

I am a UCSC Art & Design Games and Playable Media Major, and I am a writer and 2D artist for "everybody's sad." I will be graduating in July.

  • Black LinkedIn Icon
bottom of page