Press Kit

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everybody's sad Factsheet
Developer/Publisher
Founding Date
Website
Release Date
Supported OS
Available on
Retail Price
puncta (Santa Cruz, USA)
September 2017
everybodyssad.com
Humble Bundle
itch
June 22, 2018 (Steam)
Windows
HTC Vive
Free
Description
everybody's sad is a kinetic VR experience for the HTC Vive

Sad, alive objects call for help, each wanting something for itself.

Use intuitive motion and pose-based controls to help these objects.  Learn the importance of caring for others as well as yourself.

Brought to you by puncta, a collaboration between Art + Design: Games + Playable Media and Computer Science: Game Design students at UC Santa Cruz.  everybody's sad is a kinetic VR experience about learning how to balance self care and caring for others.

  • explore the apartment to discover new characters

  • help each character feel better by fulfilling tasks for them

  • discover the importance of self care

Available for HTC Vive

History

everybody's sad started as a venture to create an experience not based on violence.  We felt that many VR experiences don't take advantage of room-scale technology, and decided to base our design off of this.  We also believe that games have significant meanings behind them, so after weeks of debating, we decided we wanted to make a game that addresses the issues surrounding people pleasing.  We are so proud of our game and are extremely thankful for everyone involved in the process!

Videos
Images
Game Icons
game icon (on black)
game icon (transparent)
game icon(on white)
puncta Logo
puncta (on black)
puncta (transparent)
puncta (on white)
Awards, Showcases, & Recognition
2020
2019
2018
  • DreamHack: Winter

  • DreamHack: Atlanta

  • GDC Intel Student Showcase

  • Tel Aviv International Student Film Festival

  • IndieCade 2018

    • Gaming Everywhere Showcase​

  • Sammy Awards & Showcase

    • Design Award [2nd place]

    • Peer Choice Award [2nd place]

Team

Andrew Gwinner

[lead programmer]

Evie Chang

[lead artist]

Jared Pettitt

[co-lead designer]

[co-lead producer]

Nathaniel K. Suriawijaya

[developer]

[designer]

Aubrey Isaacman

[co-lead designer]

[co-lead producer]

Gangjun Ha

[programmer]

Liam Dugard

[3D artist]

Noriaki Nakano

[programmer]

[graphic specialist]

Caleb Valez

[sound designer]

Gio Benedetti

[music composer]

Maxwell Taylor

[3D artist]

Raymond Reedy

[writer]

[2d artist]

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